A serious game that connects two already formed toolkits  (MinerlCheck and RockCheck) and summarises the knowledge gained through  the gamification.  Students can determine names of basic rocks, by observation and experiments with a game. (download pdf)

10-19 year old students

Students can determine names of basic rocks, by observation and experiments only and help of application RockCheck.  (download pdf)


    10-19 yrs



    With mineral recognition key MineralCheck, students will be able to determine the name of most common minerals. Follow the instructions and experiments in MineralCheck, which will take you step by step to the correct answer. In doing so, use teaching aids to help you decide on the answer. (download pdf ) 

    Summary in SlovenianS ključem za prepoznavanje tipičnih mineralov MineralCheck, lahko učenci prepoznavajo najpogostejše minerale v šolski geološki zbirki. S sledenjem navodilom in poizkusom v učnem kompletu MineralCheck, bodo korak za korakom prišli bliže končnemu odgovoru in določili ime minerala. Pri opisovanju lastnosti minerala priporočamo uporabo učnih pripomočkov za laže odločanje. Ko učenec določi ime opazovanega minerala, spozna tudi uporabno vrednost minerala v sodobni družbi.(prenesi pdf )


14-19 yrs

A simple card game, which can be used in a group of students, to show them the main uses of several critical raw materials. Groups of 3 to 5 students can be made, and they have to guess the uses of each one of the raw materials present in the cards. The group that completes all the uses of more raw materials win. (download pdf)



target audience: 10-19 years old students. target audience: 10-19 years old students.

English Italiano

This game wants to raise awareness about a problem that is still underestimated: in a near future the supply of several metals or minerals, which belong to the non-renewable resources of our planet together with non-metallic minerals, coal, oil, and natural gas, will be at risk.  (download pdf )