The RMAq includes questions of increasing difficulty concerning the origins of minerals, the ways of identifying minerals, the everyday products made by raw materials, divided into three (3) stages. (download pdf)

The main aim of the game is to point out the importance of raw materials in our daily lives. Within the game students are reading educational texts accompanying particular tasks. (download pdf)

AIM: To make PLAYERS aware of the problem of CRITICAL RAW MATERIALS, ELECTRONIC WASTES REVALORIZATION, URBAN MININING & CIRCULAR ECONOMY, by  learning information about main chemical elements, mainly critical, present in the most common electronic devices, through a funny, challenging and engaging way: a revisiting of the classic treasure hunt (download pdf).